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A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you!

Sorry, for the recent lack of updates – working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen!

Speaking of making games, above is a really awesome Making OF for a 2010 game By the Numbers by a man called AJA. I wanted to archivize this video for quite a while – most impressive both in terms of the tech developed on camera in a week, as well as in terms of the creator’s humor after several days without sleep. And let’s not forget the game itself!

And speaking of AJA (just who is this guy?), I also added his latest game Barrier to the Martial Arts Scenes in Adventure Games ranking (far above – the stickied post) – it brings a very fresh approach to Kung Fu action in video games! (more…)


Hey guys! Since new posts are a little bit rare, I won’t shy away from making a post specifically about my article on another website, especially since it’s a review of a half-indie adventure game. The game in question is called Hector: Badge of Carnage, it’s currently the rudest, filthiest game on the market, and you’ll find its review on the wonderful International House of Mojo – home to all things that were cool about past LucasArts, and have moved on to their modern off-spiring (companies).


Let’s break for a moment from the usual indie adventure games’ reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about – the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer in which you can’t jump, you can’t shoot, you don’t use any power-ups, but instead, regardless of where you are, you can always switch the source of gravity from what’s beneath you to what’s above you et cetera and vice versa!
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In 2006 when Scratches came out I couldn’t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul – made me ignore it completely. I don’t think I even paid any attention to the reviews. It feels strangely appropriate then, that after having played the game I consider it an experience that under no circumstances should be missed. And not only by the likes of me or you, dear adventure games fan – it should be a required play in particular for horror genre authors – game designers or otherwise. There’s something primal within Scratches – a lesson in delivering an elusive, but essential aspect of horror, that storytellers rarely have the opportunity to test the full impact of.
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Another server change happened to HardyDev – while you were sleeping! And this one should be finally a rather permanent one. The setting certainly couldn’t be better. (more…)

It’s been exactly 1 year and 3 days since the last installment of DEV INTRO – a special interview format I established to allow HardyDev to have more regular and varied interviews. It was particularly handy to introduce developers that only just released their first independently created game (or at least can show some lovely content for it).

Today, after the aforementioned short break, DEV INTRO is back! And it brings you nothing less than Rise of The Hidden Sun!

Rings a bell? It should!
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If you ask someone what the best LEGO video game is, the answer can be only one:

– Biggles on Mars!

Nevertheless, only a few could name the author of Biggles on Mars – the mysterious thecatamites. Well, at least not until recently – when this creator’s latest game Space Funeral won unprecedented acclaim, and turned his Games 4 Schools edutainment portal for kids into the first stop on the web for Japanese RPG fanatics! (more…)