Author Archive

Everyone misses their own birthday once in a while – I’m sure of it! But let’s say I simply waited for the weekend to properly celebrate HardyDev’s 2nd birthday – how about that? Well yeah, that’s not true actually – things got in the way of any kind of celebrating, including general brain atrophy. The weekend I mentioned has come and gone as well. And earlier I had to skip a New Year holiday special post too. But the birthday itself is 100% genuine fact and HardyDev is now 2 years old (+10 days)!

So Hurrah for HardyDev! But what does it all mean? Does it mean anything at all?

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Happy holidays, everyone! HardyDev shall shall soon return with a post full of Snow. But in the meantime behold the Christmas gift The Snakes have prepared for you:

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The future turns out quite a bit more complicated than the now. The police force seems to not have much use for hard-working, hard-boiled action heroes anymore – it’s up to top class genetics scientists to directly deal with the truly serious crimes.

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The first part of the Technobabylon series is a fantastic short game!

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Beware of the apeman in the train – it wants to drain your brain!

That’s a great piece of practical wisdom you can learn from the 1973 Spanish horror flick Horror Express starring Peter Cushing, Christopher Lee and Telly Savalas (sic!). Halloween is over… but if you’re sad about it, why not watch a good horror to cheer yourself up?

It’s 1906. During the digs in Szechuan mountains in China prof Alexander Saxton (more…)

DOWNLOAD mirror 1 &   DOWNLOAD mirror 2

Created by Igor Hardy and Alex van der Wijst with music by Thomas Regin

with Drew Wellman in the main role!

And as such goes as highly recommended as it’s possible to highly recommend! (more…)


Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, and also because of it supposedly being a refreshingly subtler take on the horror genre. Publicly available images and game overviews didn’t speak of monsters or gore, but of dark woods, old lore, mystery and suspense. (more…)