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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Igor Hardy</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>A Happy New Year! By the Numbers 2010</title>
		<link>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/</link>
		<comments>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 20:31:44 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[AJA]]></category>
		<category><![CDATA[Barrier]]></category>
		<category><![CDATA[By the Numbers]]></category>
		<category><![CDATA[Do You Know Kung Fu?]]></category>
		<category><![CDATA[Never forget 2010!]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7621</guid>
		<description><![CDATA[A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you! Sorry, for the recent lack of updates &#8211; working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen! Speaking of making games, above [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Hector: Badge of Carnage &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/11/30/hector-badge-of-carnage-review/</link>
		<comments>http://www.hardydev.com/2011/11/30/hector-badge-of-carnage-review/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 02:39:52 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bad meat]]></category>
		<category><![CDATA[distastful]]></category>
		<category><![CDATA[feces]]></category>
		<category><![CDATA[gore]]></category>
		<category><![CDATA[Hector: Badge of Carnage]]></category>
		<category><![CDATA[International House of Mojo]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[mixnmojo]]></category>
		<category><![CDATA[obesity]]></category>
		<category><![CDATA[polite society]]></category>
		<category><![CDATA[repulsive]]></category>
		<category><![CDATA[rudness]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[warning]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7537</guid>
		<description><![CDATA[Hey guys! Since new posts are a little bit rare, I won&#8217;t shy away from making a post specifically about my article on another website, especially since it&#8217;s a review of a half-indie adventure game. The game in question is called Hector: Badge of Carnage, it&#8217;s currently the rudest, filthiest game on the market, and [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/11/30/hector-badge-of-carnage-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>VVVVVV &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/07/27/vvvvvv-review/</link>
		<comments>http://www.hardydev.com/2011/07/27/vvvvvv-review/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 14:58:29 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[And Yet It Moves]]></category>
		<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Crayon Physics Deluxe]]></category>
		<category><![CDATA[gravitas]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[Hammerfight]]></category>
		<category><![CDATA[Humble Indie Bundle]]></category>
		<category><![CDATA[Magnus Pålsson]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[spikes]]></category>
		<category><![CDATA[Terry Cavanah]]></category>
		<category><![CDATA[trinkets]]></category>
		<category><![CDATA[veni vidi vici]]></category>
		<category><![CDATA[vice versa]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7037</guid>
		<description><![CDATA[Let&#8217;s break for a moment from the usual indie adventure games&#8217; reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about &#8211; the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/07/27/vvvvvv-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Scratches: Director&#8217;s Cut &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/05/20/scratches-directors-cut-review-2/</link>
		<comments>http://www.hardydev.com/2011/05/20/scratches-directors-cut-review-2/#comments</comments>
		<pubDate>Fri, 20 May 2011 00:22:03 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Agustin Cordes]]></category>
		<category><![CDATA[Amnesia]]></category>
		<category><![CDATA[Asylum]]></category>
		<category><![CDATA[Barrow Hill]]></category>
		<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[Director's Cut]]></category>
		<category><![CDATA[haunted house]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Johnathan Boakes]]></category>
		<category><![CDATA[Michael Arthrate]]></category>
		<category><![CDATA[Nucleosys]]></category>
		<category><![CDATA[Scratches]]></category>
		<category><![CDATA[Senscape]]></category>
		<category><![CDATA[Slightly Deranged]]></category>
		<category><![CDATA[The Cellar of Rats]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7049</guid>
		<description><![CDATA[In 2006 when Scratches came out I couldn&#8217;t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul &#8211; made me ignore it completely. I don&#8217;t think I even paid any attention [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/05/20/scratches-directors-cut-review-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>HardyDev to The Super Server</title>
		<link>http://www.hardydev.com/2011/02/16/hardydev-to-the-super-server/</link>
		<comments>http://www.hardydev.com/2011/02/16/hardydev-to-the-super-server/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 11:40:00 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[AGS Archives]]></category>
		<category><![CDATA[server chronicles]]></category>
		<category><![CDATA[server stories]]></category>
		<category><![CDATA[The Tale of A Server]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6554</guid>
		<description><![CDATA[Another server change happened to HardyDev &#8211; while you were sleeping! And this one should be finally a rather permanent one. The setting certainly couldn&#8217;t be better. But first of all I want to thank Joe Davison for hosting the site on his servers continuously for 1,5 year. He made it possible for HardyDev to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/16/hardydev-to-the-super-server/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>DEV INTRO #6: Josh Roberts (Chapter 11 Studios)</title>
		<link>http://www.hardydev.com/2011/01/29/dev-intro-6-josh-roberts-chapter-11-studios/</link>
		<comments>http://www.hardydev.com/2011/01/29/dev-intro-6-josh-roberts-chapter-11-studios/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 01:02:19 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[beacuase]]></category>
		<category><![CDATA[Chapter 11 Studios]]></category>
		<category><![CDATA[dev intro]]></category>
		<category><![CDATA[Indiana Jones]]></category>
		<category><![CDATA[Indiana Jones and The Fate of Atlantis]]></category>
		<category><![CDATA[Jake Dawson]]></category>
		<category><![CDATA[Josh Roberts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Quest for Glory]]></category>
		<category><![CDATA[Rattlesnake]]></category>
		<category><![CDATA[Rise of The Hidden Sun]]></category>
		<category><![CDATA[western]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6398</guid>
		<description><![CDATA[It&#8217;s been exactly 1 year and 3 days since the last installment of DEV INTRO &#8211; a special interview format I established to allow HardyDev to have more regular and varied interviews. It was particularly handy to introduce developers that only just released their first independently created game (or at least can show some lovely [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/01/29/dev-intro-6-josh-roberts-chapter-11-studios/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>I was lying in bed with my catamite&#8230; &#8211; INTERVIEW with thecatamites</title>
		<link>http://www.hardydev.com/2011/01/16/interview-with-thecatamites-space-funeral/</link>
		<comments>http://www.hardydev.com/2011/01/16/interview-with-thecatamites-space-funeral/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 16:04:44 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Baudelaire]]></category>
		<category><![CDATA[Biggles on Mars]]></category>
		<category><![CDATA[Blood]]></category>
		<category><![CDATA[catamite]]></category>
		<category><![CDATA[Escape From Death Mountain]]></category>
		<category><![CDATA[Flowers Of Evil]]></category>
		<category><![CDATA[games 4 schools]]></category>
		<category><![CDATA[Ghost Voyage]]></category>
		<category><![CDATA[jRPG]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[Les Rallizes Denudes]]></category>
		<category><![CDATA[Life Of D. Duck]]></category>
		<category><![CDATA[punk]]></category>
		<category><![CDATA[Puny Goblin]]></category>
		<category><![CDATA[RPGMaker]]></category>
		<category><![CDATA[Space Funeral]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[stop motion animation]]></category>
		<category><![CDATA[surreal]]></category>
		<category><![CDATA[The Astonishing Captain Skull]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6302</guid>
		<description><![CDATA[If you ask someone what the best LEGO video game is, the answer can be only one: - Biggles on Mars! Nevertheless, only a few could name the author of Biggles on Mars &#8211; the mysterious thecatamites. Well, at least not until recently &#8211; when this creator&#8217;s latest game Space Funeral won unprecedented acclaim, and [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/01/16/interview-with-thecatamites-space-funeral/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Another Hardy Birth</title>
		<link>http://www.hardydev.com/2011/01/13/birth/</link>
		<comments>http://www.hardydev.com/2011/01/13/birth/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 16:02:22 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[birthday cake]]></category>
		<category><![CDATA[celebration]]></category>
		<category><![CDATA[everything]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6261</guid>
		<description><![CDATA[Everyone misses their own birthday once in a while – I’m sure of it! But let’s say I simply waited for the weekend to properly celebrate HardyDev’s 2nd birthday – how about that? Well yeah, that’s not true actually – things got in the way of any kind of celebrating, including general brain atrophy. The [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/01/13/birth/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>A Merry Snakes of Avalon Soundtrack!</title>
		<link>http://www.hardydev.com/2010/12/24/a-merry-snakes-of-avalon-soundtrack-to-you/</link>
		<comments>http://www.hardydev.com/2010/12/24/a-merry-snakes-of-avalon-soundtrack-to-you/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 22:05:02 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[other]]></category>
		<category><![CDATA[Workshopped]]></category>
		<category><![CDATA[Ashley Johnston]]></category>
		<category><![CDATA[Blood Blood Blood]]></category>
		<category><![CDATA[Girls Are Bitches]]></category>
		<category><![CDATA[Snakes of Avalon]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[Thomas Regin]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6234</guid>
		<description><![CDATA[Happy holidays, everyone! HardyDev shall shall soon return with a post full of Snow. But in the meantime behold the Christmas gift The Snakes have prepared for you: Includes such contemporary hits as Blood Blood Blood, Evil Fishes, Life Flashes by Before The Alcoholics Eye and The Salty Aftertaste of Revenge. As well as the [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/12/24/a-merry-snakes-of-avalon-soundtrack-to-you/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Technobabylon &#8211; Part II &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/12/24/technobabylon-part-ii-review/</link>
		<comments>http://www.hardydev.com/2010/12/24/technobabylon-part-ii-review/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 10:46:23 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[BASS]]></category>
		<category><![CDATA[Benath a Steel Sky]]></category>
		<category><![CDATA[Clockwork Orange]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dr Charlie Regis]]></category>
		<category><![CDATA[Dr Lao]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[Ghost in The Shell]]></category>
		<category><![CDATA[Metropolis]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Weight of The World]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6224</guid>
		<description><![CDATA[The future turns out quite a bit more complicated than the now. The police force seems to not have much use for hard-working, hard-boiled action heroes anymore – it’s up to top class genetics scientists to directly deal with the truly serious crimes. Starting with instant, on-the-scene forensics and going as far as negotiating with [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/12/24/technobabylon-part-ii-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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