Archive for March, 2012


The recent success of Dear Esther shows there’s a real market for atmospheric first-person games that play more like an interactive story than a traditional game. Process is such a game. In terms of game mechanics, it’s a lot like Myst, although atmospherically it feels like a survival horror game. But ultimately, it is neither, and perhaps best described as an “experience”. (more…)

The PC demo of Gesundheit! from 2006 is to this date one of the most professional looking work done with the Adventure Game Studio engine. Also the most fun piece of snot-shoot puzzling around tear-eyed monsters ever created! (more…)

Architecture is perhaps the epitome of human creativity. For thousands of years, it has been one of the most (if not the most) powerful ways of human expression. You can read about Egyptian culture in countless history books, but their culture only comes alive in all its imposing grandiosity when you see those testaments in stone they built. You may have read a thing or two about the power of religion in the Middle Ages, but you only truly experience the meaning of those words inside a cathedral. Even a despicable man as Hitler understood the potency of architecture, making architect Albert Speer one of the most important men in his Reich. (more…)