Archive for January, 2012


It’s taken a while, but after a few months, the third chapter of The Dream Machine is upon us. After getting reacquainted with the controls (not that they’re very complicated, but what few controls there were I’d forgotten), I was soon exploring this wonderful dream world again. The first two chapters impressed with their very atmospheric handmade sets. Can this chapter do the same? (more…)

A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you!

Sorry, for the recent lack of updates – working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen!

Speaking of making games, above is a really awesome Making OF for a 2010 game By the Numbers by a man called AJA. I wanted to archivize this video for quite a while – most impressive both in terms of the tech developed on camera in a week, as well as in terms of the creator’s humor after several days without sleep. And let’s not forget the game itself!

And speaking of AJA (just who is this guy?), I also added his latest game Barrier to the Martial Arts Scenes in Adventure Games ranking (far above – the stickied post) – it brings a very fresh approach to Kung Fu action in video games! (more…)