Archive for July, 2011

I released a game this week. It’s called Prime Minister’s Questions: The Game and it has you play as the British Prime Minister, David Cameron as you fight to the political death against the leader of Her Majesty’s Opposition, Ed Miliband. Before releasing the game, I was well aware that telling people I was an independent games developer would just be wishful thinking, yet, with PMQs out there, I have been asking: am I a real indie developer now?

(more…)


Let’s break for a moment from the usual indie adventure games’ reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about – the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer in which you can’t jump, you can’t shoot, you don’t use any power-ups, but instead, regardless of where you are, you can always switch the source of gravity from what’s beneath you to what’s above you et cetera and vice versa!
(more…)

I was a little bit disappointed with episode 3 of Telltale’s ongoing Back to the Future story but their latest offering has managed to drag me back. This is why:

(more…)

As of this writing, it’s been just a few weeks since I finished a project that took me more than a year and a half to complete — Adventure: All in the Game. Whenever I’m asked what this game is about by someone not familiar with adventure games, it’s always a challenge for me to explain it thoroughly. It’s a combination of so many different things clumped together that it’s hard to break it down into its essential parts. (more…)