Archive for October, 2010


I’m sure that most of you are both gleefully and painfully aware of all the different techniques for creating an adventure game world. Apart from simply showing the world through sprites and background images; there are characters that tell players about the world, hot-spots with rollover text that tell them what they’re looking at, cut scenes that can show a wider view of the world, expository narration that tells players about the setting of the story… the list goes on.

For this particular article, I’d like to put aside these other techniques and focus on what it takes to create the game world visually. (more…)

One of my lecturers once said:

People in the past were all dumb, crazy, and weird‘.