Tue 27 Jul 2010
Gabriel Knight, you liar! – A Visit to The Church
Posted by Igor Hardy under Features, Games & Game Design
[4] Comments
And so the dreaded holiday season is in full bloom again. Which means that… here comes the long awaited second demaskatory report of my Summer 2008 visit to the famous town of mystery and adventure – Rennes-le-Chateau, France. Sorry for having kept you waiting an entire year for this exciting climax. But now you’ll see just how much deeper did Gabriel Knight 3 manage to bury itself in its lies…

Part II: Behind The Fence
…its lies and factual errors.
In the game they looked like nothing more than a shapeless blob block of polygons, but here, in reality, the walls of the Sauniere’s church have its own character and an inviting path leading to them. 3D artists still have a lot to learn.
Notice the arch above the entrance – it’s the same both in the game and in the real. From the outside it’s probably the only element that can help identify the two buildings as one and the same.
Let’s go along the eastern wing. A lot of nice green things here – unlike in GK3. In the background, on the left, looms Villa Bethania. Like I mentioned before, all important Rennes buildings are pretty much stuck together – unlike in GK3.
The path we took leads to the back of the church and the entrance to the cemetery. Some nicely rounded walls here.
*BUMP* (on the closed door)
Meh, the door doesn’t give in, and brrrr… what a gruesome skull! Nice lens flare effect though.
Unfortunately, for a few years now the cemetery is off limits to the tourists due to repeated acts of vandalism. A certain cemetery in New Orleans experienced similar ones 17 years ago – coincidence!?
The image of the skull dissolves and cross-fades with the arch above the church’s main entrance. We’re back in front of the hauntingly familiar portal.
The door is already open, silly. You can go right in. 
Surprise, surprise! – the four angels by the entrance are exactly the same as in the game, down to their controversial gestures and the text: “Par ce signe tu le vaincras”. So far no cheating inside the church!
It’s Asmodeus – guardian of the forbidden treasure!
> look at wall behind Asmodeus 
Stations of the cross match the ones in the Blood of The Sacred, Blood of The Damned in 96%.
Mt. Sinai pops out from the wall rather than being a flat image like in the game, but otherwise all seems perfectly in order.
Jesus baptized by John The Baptist and (on the right) the grapevine motif that caught Grace Nakimura’s attention.
A few more visitors, but otherwise the interior is a perfect replica of the church in the game. Maybe the real church is a bit larger-wider.
Above the altar a dome with a depiction of the night sky. Everything resembles the game at this end too.
And the altar up close. With a painting of Mary Magdalene at its base. And on the dome’s wall, two figures hold two infants whose identity might be controversial.
> reflect
So in general… what a disappointment! The church in the game is pretty much recreated exactly as it is in real life. No earth-shuttering discrepancies like in our first report. Jane Jensen’s Gray Matter is due to be out in October, so this autumn we will have to take the British town of Oxford under scrutiny. In the meantime, take care!
















A fantastic follow-up to a an already brilliant post.
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Great post, Ive always wanted to visit Rennes le Chateau and i think I will
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Thanks, guys!
I hope you’ll manage to visit RLC, Lukas.
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Perhaps we could organize a lovely Gabriel Knight RLC tour and go there together…
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