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	<title>Comments on: Adventures in Interfacing Part II: Interfacing the Adventure</title>
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	<link>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>By: ProgZmax</title>
		<link>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/comment-page-1/#comment-1875</link>
		<dc:creator>ProgZmax</dc:creator>
		<pubDate>Fri, 19 Feb 2010 13:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=4299#comment-1875</guid>
		<description>And don&#039;t forget who helped you revise and improve said interface :).</description>
		<content:encoded><![CDATA[<p>And don&#8217;t forget who helped you revise and improve said interface <img src='http://www.hardydev.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Ilya Chentsov</title>
		<link>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/comment-page-1/#comment-1825</link>
		<dc:creator>Ilya Chentsov</dc:creator>
		<pubDate>Mon, 15 Feb 2010 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=4299#comment-1825</guid>
		<description>Dragging the hobo to a girl to talk about him - good.
Having only 3 slots for STM - bad. How would I know what I would want to talk about with the people I haven&#039;t even met? The name &quot;short-term memory&quot; is also misleading in this case, as we rarely choose what to remember and what to forget.</description>
		<content:encoded><![CDATA[<p>Dragging the hobo to a girl to talk about him &#8211; good.<br />
Having only 3 slots for STM &#8211; bad. How would I know what I would want to talk about with the people I haven&#8217;t even met? The name &#8220;short-term memory&#8221; is also misleading in this case, as we rarely choose what to remember and what to forget.</p>
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