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	<title>Comments on: Machinarium &#8211; REVIEW</title>
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	<link>http://www.hardydev.com/2009/11/14/machinarium-review/</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>By: Igor Hardy</title>
		<link>http://www.hardydev.com/2009/11/14/machinarium-review/comment-page-1/#comment-607</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Sun, 15 Nov 2009 10:54:49 +0000</pubDate>
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		<description>You&#039;re right. The bit about the dialog seemed to belong to the list of shortcomings, but it wasn&#039;t intended to. I moved it to the third paragraph now.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right. The bit about the dialog seemed to belong to the list of shortcomings, but it wasn&#8217;t intended to. I moved it to the third paragraph now.</p>
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		<title>By: ironanno</title>
		<link>http://www.hardydev.com/2009/11/14/machinarium-review/comment-page-1/#comment-605</link>
		<dc:creator>ironanno</dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:25:57 +0000</pubDate>
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		<description>Do you mean to say in the fourth paragraph that the lack of dialog is a bad thing? I felt it was very refreshing, perhaps because lately I&#039;ve been playing way too many Tales of Monkey Island and am pretty much sick of listening to all the dialog. So when a game comes along with no speaking at all containing instead cute bubble animations I was smitten by them right away. Stylistically they fit the game very well also.</description>
		<content:encoded><![CDATA[<p>Do you mean to say in the fourth paragraph that the lack of dialog is a bad thing? I felt it was very refreshing, perhaps because lately I&#8217;ve been playing way too many Tales of Monkey Island and am pretty much sick of listening to all the dialog. So when a game comes along with no speaking at all containing instead cute bubble animations I was smitten by them right away. Stylistically they fit the game very well also.</p>
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