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	<title>Comments on: Blackwell Convergence &#8211; REVIEW</title>
	<atom:link href="http://www.hardydev.com/2009/08/25/blackwell-convergence-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>By: GAME REVIEW &#8211; Puzzle Bots &#171; Alternative Magazine Online</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-2593</link>
		<dc:creator>GAME REVIEW &#8211; Puzzle Bots &#171; Alternative Magazine Online</dc:creator>
		<pubDate>Thu, 13 May 2010 15:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-2593</guid>
		<description>[...] Blackwell Convergence Review – Hardydev.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Blackwell Convergence Review – Hardydev.com [...]</p>
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		<title>By: Igor Hardy</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-147</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-147</guid>
		<description>I found Legacy&#039;s introduction to Rosa&#039;s life through the themes of loneliness and madness in a pretty bleak reality most excellent and very involving.

The point in life that the she reaches in Convergence seems a major achievement when you know how Rosa&#039;s situation looked like some time earlier.</description>
		<content:encoded><![CDATA[<p>I found Legacy&#8217;s introduction to Rosa&#8217;s life through the themes of loneliness and madness in a pretty bleak reality most excellent and very involving.</p>
<p>The point in life that the she reaches in Convergence seems a major achievement when you know how Rosa&#8217;s situation looked like some time earlier.</p>
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		<title>By: Marty Mulrooney</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-146</link>
		<dc:creator>Marty Mulrooney</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-146</guid>
		<description>Haha well some of my favourite sci-fi films show dystopian, bleak landscapes... which I love to watch! So complements obviously come in many different forms :-P</description>
		<content:encoded><![CDATA[<p>Haha well some of my favourite sci-fi films show dystopian, bleak landscapes&#8230; which I love to watch! So complements obviously come in many different forms <img src='http://www.hardydev.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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		<title>By: JohnnyW</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-145</link>
		<dc:creator>JohnnyW</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-145</guid>
		<description>&quot;Heavy&quot;, &quot;oppressive&quot;? Doesn&#039;t sound like a complement! :)</description>
		<content:encoded><![CDATA[<p>&#8220;Heavy&#8221;, &#8220;oppressive&#8221;? Doesn&#8217;t sound like a complement! <img src='http://www.hardydev.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Igor Hardy</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-144</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-144</guid>
		<description>Thanks for clearing that up, Dave. It has bugged me as well.

Now I just hope Rosa won&#039;t run out of money before a few more Blackwell games are made. Otherwise, with that recession thing going on the player might end up just helping the girl survive financially instead of solving mysteries.

Btw I just started playing Legacy and I&#039;m loving the heavy, oppressive atmosphere. Also, it&#039;s very refreshing that each game has a different art style.</description>
		<content:encoded><![CDATA[<p>Thanks for clearing that up, Dave. It has bugged me as well.</p>
<p>Now I just hope Rosa won&#8217;t run out of money before a few more Blackwell games are made. Otherwise, with that recession thing going on the player might end up just helping the girl survive financially instead of solving mysteries.</p>
<p>Btw I just started playing Legacy and I&#8217;m loving the heavy, oppressive atmosphere. Also, it&#8217;s very refreshing that each game has a different art style.</p>
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		<title>By: Dave Gilbert</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-143</link>
		<dc:creator>Dave Gilbert</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-143</guid>
		<description>Thanks for the retrospective, HD!  Regarding the whole where-does-Rosa-earn-money thing, there was a conversation in Legacy where Joey and Rosa talk about the money her parents and her aunt left her, which enable her to get by for long periods without needing a day job.  I realize now that it was one of those conversations that you have to trigger at the right time, so many people miss it!  Anyway, thanks again.

-Dave</description>
		<content:encoded><![CDATA[<p>Thanks for the retrospective, HD!  Regarding the whole where-does-Rosa-earn-money thing, there was a conversation in Legacy where Joey and Rosa talk about the money her parents and her aunt left her, which enable her to get by for long periods without needing a day job.  I realize now that it was one of those conversations that you have to trigger at the right time, so many people miss it!  Anyway, thanks again.</p>
<p>-Dave</p>
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		<title>By: JohnnyW</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-141</link>
		<dc:creator>JohnnyW</dc:creator>
		<pubDate>Wed, 26 Aug 2009 11:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-141</guid>
		<description>Also, it&#039;s worth adding that the reason Convergence was delayed was because of Emerald City Confidential coming along. At least, I&#039;m pretty sure that&#039;s what happened (see their news dated December 3, 2008).</description>
		<content:encoded><![CDATA[<p>Also, it&#8217;s worth adding that the reason Convergence was delayed was because of Emerald City Confidential coming along. At least, I&#8217;m pretty sure that&#8217;s what happened (see their news dated December 3, 2008).</p>
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	<item>
		<title>By: JohnnyW</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-140</link>
		<dc:creator>JohnnyW</dc:creator>
		<pubDate>Wed, 26 Aug 2009 11:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-140</guid>
		<description>I still have to play this new Blackwell game, but I&#039;m looking forward to it when I do!

As an aside: Wadjet Eye games (who also make the Blackwell series) have added Downfall to their list of &quot;recommended games&quot;!</description>
		<content:encoded><![CDATA[<p>I still have to play this new Blackwell game, but I&#8217;m looking forward to it when I do!</p>
<p>As an aside: Wadjet Eye games (who also make the Blackwell series) have added Downfall to their list of &#8220;recommended games&#8221;!</p>
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		<title>By: Igor Hardy</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/comment-page-1/#comment-142</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Wed, 26 Aug 2009 00:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://hardydev.com/?p=2521#comment-142</guid>
		<description>Now, this is the only Blackwell game I played so far. And even without the background of previous episodes which, Martin tells me, add a lot of depth to the experience, it was a great joy to play. The most pleasure I got from being able to visit these spectacular New York locations. The part of the plot that goes into the city&#039;s history and personages is plain fascinating.</description>
		<content:encoded><![CDATA[<p>Now, this is the only Blackwell game I played so far. And even without the background of previous episodes which, Martin tells me, add a lot of depth to the experience, it was a great joy to play. The most pleasure I got from being able to visit these spectacular New York locations. The part of the plot that goes into the city&#8217;s history and personages is plain fascinating.</p>
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