Fri 10 Jul 2009
Downfall – REVIEW
Posted by Martin Mulrooney under Games & Game Design, Indie, Reviews
[22] Comments

I must admit before I even begin to pass judgement on this game that the indie adventure scene has never truly grabbed me. Many years ago, when money was tight and the school nights long and uneventful (how I long for those times now!), I would occasionally grab a free Adventure Game Studio project and give it a whirl. Sadly, for whatever reason, I could hardly ever enjoy these games. They never offered the graphics and sounds of the commercial offerings, and certainly not the overall polish. However nowadays, I am glad to say, things are different. Either I have changed, or the times have changed. Regardless, it is for the better.
As an aspiring journalist and reviewer, I have recently found it quite interesting to be assigned to review games I may not normally play otherwise. It is refreshing in the same way that bad films can be refreshing. A bad film is usually only going to rob me of 2 hours of my life, and will highlight what makes a good film, well, good! On the other hand, some bad games seem to last forever, and are a much bigger commitment, time-wise and financially. Still, even the games I haven’t enjoyed as a reviewer have always let me learn something new, especially about what is important to me in the adventure genre. Gradually, I have learnt that one thing above all matters most to me: story is paramount.

The Adventure Game Studio engine that Downfall is created on offers a fantastic opportunity for Indie game developers to hone their game making skills, and produce adventures of all shapes and sizes. Many of these games are offered for free, and this is perhaps apt and fair. After all, games built with this engine will usually share the same level of graphical detail as the original LucasArts SCUMM-engine games, such as The Secret Of Monkey Island, which is itself nearly 20 years old. Many do not feature voice-work, and the music can be minimalistic at best.
So, all of this typing without a mention of the game at hand? Please bare with me, as this has a reason for which I am now about to explain. Downfall, built on the Adventure Game Studio engine, is rendered at 640×480 resolution, in 32 bit colour. There is no voice-work at all. The game was created by one man alone, Remigiusz Michalski, and all of the music was made by his brother. It is not free, costing £6.95 from Direct2Drive in the UK. The site also issues a warning: “PLEASE NOTE: Game contains scenes of violence and gore, sexual content and strong language and it is suitable only for persons of 18 years and over.” Immediately you get a sense that this game is not mainstream in the slightest: it will be a very tailored, unique experience that will not be for everyone. I worried that it would not be for me.

To justify the price-tag, however small it may be, over its freeware brethren was always going to be this games biggest challenge. Another challenge it faced as soon as I loaded it was the preconceptions of a reviewer who loves the horror of Stephen King, but cannot stomach the gratuitous violence of the Hostel films, or the later Saw sequels. I recently much enjoyed Johnathan Boakes’ supernatural thriller The Lost Crown: A Ghost Hunting Adventure, yet the trailers for this game, showcasing gore that still has the power to disturb regardless of the primitive graphics, did little to endear me towards playing the full game. Thankfully, my preconceptions were misinformed and to my delight, completely incorrect.
Downfall does feature some moments of gore and scenes of an adult nature, but it is by no means gratuitous. It may feel like that at several points along the way, but this is actually the ingenuity of the narrative, which is expertly woven from the outset. It begins with a storm coming, as told to us by protagonist Joe Davis in a beautiful hand-drawn closeup that quickly pans out to a blood spattered title screen. This then makes way to the storm itself. The graphics may be retro in design, but there is undoubtedly modern artistry at work here, with thunder and lightening illuminating the screen, and rain perfectly cascading over the Quiet Haven Hotel. Joe has pulled over to the hotel due to the storm, and also due to his ill wife Ivy, who is talking in riddles, vulgarly cursing and belittling him, convinced it is raining blood.

This lends a creepy air to the game straight away, although nothing that could not be explained in some shape or form later on. Joe gets a room in the surprisingly quiet hotel for the night, argues with his wife some more, then sleeps. It is when he awakens that the madness begins. The dining room is full of dead people. The receptionist informs Joe his wife has been taken by a woman named Sophie. The walls are smeared with blood. Downfall pulls no punches in quickly transcending from being simply creepy, into a full blown descent into hell. It is discomforting to say the least, yet there is no denying its effectiveness.

Joe soon finds himself doing unspeakable things within the shelter of the hotel to try and reconcile with his wife Ivy. The character of Sophie is strongly present throughout the whole game, shown in different forms throughout the various rooms of the hotel. As a crying, fearful child in room 102, wanting to die painlessly. As a crying, beautiful woman at a party of faceless guests on the third floor. Again, just across the corridor from the party, shown several times dead, shot with a discarded shotgun , in the bath, on the toilet. And finally, still barely breathing near a gas oven, begging for pain, fat and disfigured. All instances of Sophie have one connection: Joe must kill them if he ever wants to see Ivy again.

So Joe’s adventure, and therefore the players, amounts to murder. The violence with which this takes place pulls no punches, yet the game has a sly sense of humour, and Joe himself has an everyman likability, that urges the story to be further unraveled. Joe himself acknowledges that he is only killing memories: the gore means little in this context and you start to enjoy finding ways to achieve the task at hand.You become totally desensitized. I certainly did.

The hotel is full of unique personalities and bizarre characters. The receptionist’s body is found hanging in her room, yet she still wanders the corridors, desperate for Joe to give her that one last kiss. Doctor Z is a B-movie fan’s dream, a neo-nazi scientist performing experiments on a dead body, reluctant to leave his room due to the voices and screams he hears through the walls. The later introduction of a lady named Agnes also offers some interesting possibilities. Perhaps Joe is simply still asleep in his room? Agnes is adamant that SHE is dreaming, making Joe only a part of this dream. All of this furthers the mystery, adding much needed intrigue and certainly food for thought. I must admit though that I often doubted everything would be explained in any coherent manner: the weirdness would just have to be accepted, even when Joe is running wildly from an axe-wielding maniac whose body is actually in the basement, definately dead.

The suspicion that everything is somehow an illusion or a trick makes the game easier to stomach and actually enjoy. The puzzles are fantastic, often logical and rarely unfair. One criticism is that the game sometimes will have a set path in mind. You can think too far ahead and waste time on a puzzle you can not yet solve. This is only a small criticism however. The game offers several choices as well, unusual for the genre. It can actually make the difference between a character living or dying, and one choice in particular is very clever because you think you are choosing something that then immediately turns into something else. Mistakes can be made, and the player (you!) will have to live with their decisions. There is some weight to this which actually feels delightful.
So, a mixed bag so far without a doubt. Now would be a good time to make a mental checklist. Positives include the stunning hand-drawn visuals. They are fantastic, regardless of resolution. Joe often also sees the world in black and white, with only splashes of primary colour such as red to break the palette. This is very effective and lends plenty to the atmosphere. Another positive is the music, which is nicely understated, and actually excels during the final scenes and closing credits. The characters are suitably developed and interesting enough to interact with, the script often weird but definitely well written. Sadly, some bugs do creep into the game, and it is therefore recommended to save regularly. One bug was unfixable and forced me to replay from an earlier save.

So overall, a solid, average-good rated kind of game, if not a very strange and quirky one that is difficult to figure out… that was before I finished. I have decided to throw caution to the wind here folks and, in a slightly unprofessional manner, throw in a personal anecdote. I was driving my girlfriend somewhere during my play-through of the game, and asked her for her thoughts (she often will play a game I am reviewing so I can get an alternative viewpoint). She admitted that, although she initially hated the idea of a horror adventure, the game was quite solid and had good puzzles. She agreed with my pending average-good rating, but also agreed that the story was slightly too out there and nonsensical and that the violence was suspect, lacking any emotional connection to make it feel real.
We later sat down and finished the game together (she had chosen different options at several points but overall the narrative stays on the same course.) Joe completes his final task, desperate to finally reconcile with his wife, and then… I can’t tell you what happens, or how anything continues. What I CAN say is that the game suddenly, and without warning, completely blew me away. In a matter of seconds. What follows is undoubtedly the greatest game ending, and explanation for a twisted narrative, that I have seen in years. The writing is phenomenal, and many of the criticisms present in the body of this review were instantly rendered obsolete. I actually felt as if I had been punched in the stomach. My girlfriend is less dramatic than I am, but certainly agreed that it was a fantastic ending, and changed her overall opinion of the game to hold it in a much higher regard. Downfall is named so aptly, it bites. Oh, and as previously mentioned, the music in the final, secret (don’t expect me to tell, you must play yourself!) sections, is amazing. It matches the mood and the atmosphere perfectly, and got my heart thumping even faster as my mind raced, finally clicking prior events into place.
So we must now conclude. Does Downfall have faults? Undoubtedly. Some bugs need to be ironed out, the lack of voice-work is a real shame, and the game could easily be misunderstood for the majority of its play-time. Some combat sequences stumble, as do other attempts at action-style moments. But for those who stay the course, this is masterful storytelling at its absolute finest. And for all my typing, I have only hit the tip of the iceberg with regards to what will happen. Whole subplots have gone without mention here to ensure your unsullied enjoyment. Stephen King would be proud. In fact, I am proud. Indie gaming, I salute you, and shall never underestimate you again.
Marty’s Score: 5 of 5 starks
Note: You can read Martin’s in-depth interview with the game’s creator Remigiusz Michalski right here.





>Please bare with me
Shouldn’t it be “bear with me”?
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Otherwise, good review. Providing an alternative point of view is a plus.
The only thing that bothers me is praising indie gaming in general when, as you yourself mentioned, most of indie adventures are sub-par, and this one is more of an exception. I believe that’s Mr. Michalski in person you should thank.
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Thanks for combing through the review to find the one mistake Ilya…very constructive, as always.
As for saying most indie adventures are subpar, if you read what I wrote properly I was saying this is actually a preconception, and an incorrect one at that. I praise Indie gaming because, in my experience recently as a reviewer, they often blow commercial games away!
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We need more examples from you, then.
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I thought after following on from Emerald City Confidential with another positive indie game review, my “examples” were obvious. I find you overly argumentative sometimes Ilya!
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New examples of cool indie games (not only adventure games) will be coming up regularly I hope. There even many that are truly great despite being freeware (you can check out the section devoted to them above the header – some we already reviewed). Of course there are hundreds bad ones for each one like that…
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“More examples” meant at least two examples. So like three games in total. Then again, what’s your point exactly – that ALL indie adventures are good? That SOME indie adventures are good? That they are better than commercial ones – again, better that ALL commercial adventures?
In other words, what does being indie have to do with the quality of the game?
I may be argumentative, but only because I myself often change my mind when presented with some good arguments. Unfortunately, I’ve been influenced by both Michael Samyn and Alex Kierkegaard, so I’m both passionate and sceptical.
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Indie has everything to do with the quality of the game. Hence why I was so surprised. I didn’t expect such a fantastic experience from a low-budget, one man project. Next time I will be sure to provide a multitude of examples. Like at least three in total.
Argumentative is cool, just remember that if somebody writes a 2000+ word review, and then you post the one mistake made as the first comment, it isn’t very heartening.
Hopefully in the future my further coverage of indie gaming will speak for itself!
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Creepy…. To say the least. I might put playing this off until Hannibal gets out of my mind.
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I can certainly attest to it being creepy Joe! It is still in my mind now, days after completion.
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I must say. Good review. I like the look of the graphics pretty dam good for an indie game. However.. im TOTALLY over the whole gore shock thing. I have just seen enough Saw and Hostel to last me an absolute life time. It seems so 90′s…… It’s a pity too because it sounds like its got a great storyline… once again good review.
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Thanks for the feedback! I would note that I too hate an overabundance of gore. “Torture porn” films such as Hostel are as far away from my personal taste as could be humanly possible. Luckily, Downfall is so much more than meaningless gore, and is anything but gratuitous. I hope the seemingly gory content doesn’t put too many people off… they would miss a great story otherwise!
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Glad to see someone else reviewing this awesome game. I’m what I consider a “seasoned veteran” of the adventure games genre, but that’s just my opinion. But this one… wow… it seriously blew me away. I’ll admit, I kind of liked Saw (the first one at least). So part of the appeal was seeing a seriously disturbing horror game. Got more then I bargained for! It was worth the price.
Now, Marty, and everyone else reading, I want to talk about the ending. No one else I know has played it so I REALLY have the urge! So what I’ll do for the benefit of comment readers is encrypt what I’m gonna say in ROT-13: just stick it in this webpage: http://www.rot13.com/
Now to start!
Dhvpx abgr: V bayl cynlrq n pbhcyr bs gur raqvatf fb V znl unir vapbzcyrgr vasb.
Gur raqvat pbzcyrgryl guerj zr bss. Jung’f oevyyvnag nobhg vg vf ubj vg yrnirf rirelguvat bcra va zl bcvavba. Gur guvat gung pbaivaprq zr gur zbfg (ohg juvpu V gubhtug jnf yrnfg fngvfslvat), jnf gung Ntarf JNF npghnyyl univat n ernyyl shpxrq hc qernz. Ohg gur snpg gung Wbr pna xvyy ure va gur tnzr guerj qbhog ba gung.
Zl frpbaq gurbel jnf gung Wbr npghnyyl jnfa’g n pbzcyrgr znqzna; gung gur vairfgvtngbe jnf npghnyyl gur zrffrq hc bar. Zl (jrnx) onfvf ba guvf vf bar bs gur raqvat fubgf, jurer Wbr’f jvsr pyrneyl vfa’g gbgvat gur fnzr(qvfgheovat)fgngher fur vf va jura fur’f fgenccrq vagb gur punve. Ohg ntnva, vg sryg cerggl jrnx.
Naq bs pbhefr, V xabj fbzr bs lbh zhfg guvax V’z gelvat gb qenj oybbq sebz n fgbar. Ohg vg qvqa’g srry evtug, lbh xabj? Vg frrzrq gbb fvzcyr sbe Wbr gb fvzcyl or n zheqrebhf znqzna. Lbh yvxr uvz fb zhpu va gur tnzr, naq znlor gung’f gur cbvag. V unira’g cynlrq va n srj jrrxf, fb V guvax V zvtug whfg zhyy bire gur raqvatf ntnva.
Gur bayl guvat V qvqa’g yvxr jnf gur raq obff onggyr. Qvqa’g ernyyl svg: V jnf rkcrpgvat fbzr xvaq bs guvat yvxr “Thrff gur nafjre gb guvf evqqyr” be fbzrguvat.
But overall… a brilliant game with a great twist. Give it a shot.
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V yvxr lbhe gubhtugf, nygubhtu jurer lbh fnvq Wbr orvat gur znqzna nsgre nyy sryg “gbb fvzcyr” vf jung V sryg jnf va npghnyvgl gur gehr pyrirearff bs gur cybg. Guebhtubhg gur tnzr, Wbr znxrf yvggyr pbzzragf gung frrz bhg bs cynpr. Bar rknzcyr V erzrzore bss gur gbc bs zl urnq vf jura ur svaqf n fnj, naq znxrf fbzr pbzzragf nybat gur yvarf bs “vagebqhpvat” vg gb fbzrbar. Ur gura frrzf gb fanc bhg bs guvf genapr. V erzrzore guvaxvat guvf frrzrq bqq. V yvxr ubj ng gur raq bs gur tnzr gurfr yvggyr zbzragf bs jvreqarff pyvpx vagb cynpr naq znxr frafr. Wbr jnf n qrenatrq znff zheqrere nyy nybat. Gur Wbr jr gubhtug jr xarj jnf n pbzovangvba bs uvf thvyg, uvf yvsr orsber gur gentrql bs ybfvat uvf jvsr, naq creuncf zber gryyvatyl, gur vaabprapr bs n lbhat obl jub unf whfg ybfg uvf oebgure. Nf sne nf V pna vzntvar, guvf vf ubj vafnavgl jbexf, jvgu gur ernyvgl orpbzvat gbb uneq gb orne naq gur ivpgvz perngvat fbzrjurer fnsre vafvqr gurve bja urnq. V fgvyy svaq vg nznmvat ubj gur tnzr nyvtaf lbh jvgu Wbr naq uvf npgvbaf orsber erirnyvat jung lbh unir orra npghnyyl qbvat nyy guvf gvzr va gur raqvat. Gehyl puvyyvat.
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V pbhyq frr gung. V’yy tvir Zvpunyfxv gur orarsvg bs gur qbhog, gung be zl oenva- vg whfg sryg bss va cynprf, yvxr gurer jnf zber gb vg.
Bar bs zl snibevgr frdhraprf va gur tnzr gubhtu jnf gur puvyqubbq zrzbel- frrvat gur xvq’f urnq oybja bss ol n zvar… rhtu…. puvyyvat. Znlor gung nyfb unf gb qb jvgu gur vafnavgl.
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Wow, Ilya’s rude!
Thanks for an awesome review, you sure made me want to play this game!
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Thanks for the feedback! I think it is an excellent game that deserves to be played and enjoyed by as many people as possible!
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I have to ask…do you know the AGS adventure Prodigal?
From the description of Downfall I get the impression that both games are very similar.
Prodigal is also a horror game with some gore and you’re on a search for your missing brother. The ending is one of the best I’ve ever seen. And, just like Downfall, before you get there, the game is only average to good.
The only difference is that the ending doesn’t really excuse many of the game’s flaws, but it’s still totally worth it!
So, what I’m saying is, if you like Downfall you must play Prodigal. Oh, and I must play Downfall since I love Prodigal.
Thanks for the great review, I really like your writing!
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Oh, here’s the link: http://www.bigbluecup.com/games.php?action=detail&id=644
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Hm, download link is down, but Abandonia Reloaded has it: http://reloaded.org/download/Prodigal/142/
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Ah cool, thanks for the feedback I am glad you like my writing! You can read more of my stuff here and on my own site: http://alternativemagazine.wordpress.com
I will have to check Prodigal out, sounds interesting.
Although I must say, Downfall was great all the way through, it would have sucked though if the ending hadn’t sat so soundly
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Just re-read this… I am really proud of the review! What an amazing game, along with the Blackwell games it has cememented me an indie-gamer ever since.
I have just given the latest Monkey Island a perfect score on my site (click my name to be taken there), so it was interesting to read the same score for an indie game that I reviewed several months ago!
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