With all the recently released indie sci-fi goodness such as Gemini Rue and Technocrat‘s (Technobabylon) works I feel it’d be a shame to overlook one other certain brilliant indie sci-fi adventure game. Well, “recently” by procrastinator’s standards anyway but you know. It’s never a bad time to learn of a good game.
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I’ve never figured out the great art of doing contests. Until now! Expect devious riddles and mystery prizes! And toilet paper! Now roll out the rules!

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It’s time to grab your gun and your guitar, to shoot and kick some zombie butt! No, this isn’t a review of Left 4 Dead or Dead Island, and yes, you’re still on HardyDevth. This is, however, a review of a zombie survival game… of sorts. (more…)


It’s taken a while, but after a few months, the third chapter of The Dream Machine is upon us. After getting reacquainted with the controls (not that they’re very complicated, but what few controls there were I’d forgotten), I was soon exploring this wonderful dream world again. The first two chapters impressed with their very atmospheric handmade sets. Can this chapter do the same? (more…)

A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you!

Sorry, for the recent lack of updates – working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen!

Speaking of making games, above is a really awesome Making OF for a 2010 game By the Numbers by a man called AJA. I wanted to archivize this video for quite a while – most impressive both in terms of the tech developed on camera in a week, as well as in terms of the creator’s humor after several days without sleep. And let’s not forget the game itself!

And speaking of AJA (just who is this guy?), I also added his latest game Barrier to the Martial Arts Scenes in Adventure Games ranking (far above – the stickied post) – it brings a very fresh approach to Kung Fu action in video games! (more…)

Your name is Abdullah, emissary of the Sultan, and you find yourself on a ship on your way to a secret, diplomatic mission. It is the mid-19th century and the ship also carries
stereotypical, dignified characters such as an Italian engineer, an opera singer, an African sorcerer, Rasputin and plenty others — all hosted by the captain of the ship.

But that’s where the similarities with Cluedo or Agatha Christie’s “Death on the Nile” end! This game is delightfully wacky and full of anachronisms (Rasputin in the 1850′s?). (more…)


Hey guys! Since new posts are a little bit rare, I won’t shy away from making a post specifically about my article on another website, especially since it’s a review of a half-indie adventure game. The game in question is called Hector: Badge of Carnage, it’s currently the rudest, filthiest game on the market, and you’ll find its review on the wonderful International House of Mojo – home to all things that were cool about past LucasArts, and have moved on to their modern off-spiring (companies).